Files
app/docs/superpowers/specs/2026-06-12-sidebar-icons-design.md
BOHA fd2e613aa5 feat(ui): sidebar icon refresh + unified detail-page headers
Sidebar (user-approved design, docs/superpowers/specs/2026-06-12-sidebar-
icons-design.md): all 31 menu items get unique contextual stroke glyphs in
rounded-square tiles tinted per section (Docházka blue, Kniha jízd teal,
Administrativa amber, Sklad violet, Systém slate; new teal/violet/slate
palette entries with channel tokens in both schemes). Replaces the old set
where 13 items shared a glyph (3x people, 3x sliders, ...) and Faktury was a
dollar sign. Odin stays the only solid + animated tile. Uniqueness pinned by
navdata-icons.test.ts (tsconfig.test.json gains jsx for the .tsx import).

Headers: ProjectDetail and OrderDetail now match the Offer/Invoice shell —
number rendered in secondary color at regular weight next to the bold
entity word, and flexWrap on both left header boxes so the title drops
below Zpět on phones instead of overflowing the viewport (the reported
mobile bug on received orders).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-12 23:37:44 +02:00

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# Sidebar icon refresh — design
**Date:** 2026-06-12 · **Status:** approved (visual companion session, 3 screens)
## Problem
All 31 sidebar items have icons, but 13 share a glyph with another item
(3× "people", 3× "sliders", 2× grid/bar-chart/box/history-clock) and Faktury
uses a dollar sign in an app that bills in Kč/EUR. Duplicated glyphs defeat
the purpose of icons as unique visual anchors.
## Decisions (user-approved)
1. **Full refresh** of all items (option B over targeted fix).
2. **Tile language (option B of 3 rendered directions):** every item's glyph
sits in a rounded-square tile (border-radius 32%, echoing OdinMark), as a
**soft color wash — one muted hue per menu section**:
Přehled `primary` (red) · Docházka `info` (blue) · Kniha jízd `teal` ·
Administrativa `warning` (amber) · Sklad `violet` · Systém `slate`.
3. **Odin stays unique:** the only **solid** (gradient) tile and the only
animated icon. No animation anywhere else. Red stays reserved for
Odin/primary.
4. **Glyph set** approved on the full-set screen: receipt for Faktury,
business card for Zákazníci, truck for Dodavatelé, stamp for Schvalování,
ledger ± for Správa bilancí, route/pin/car for Kniha jízd, barcode for
Inventura, shelf rack for Lokace, arrows into/out of a box for
Příjmy/Výdeje, warehouse hall for Sklad přehled, tag/cart/folder for
Nabídky/Objednávky/Projekty, gauge for Přehled, paper plane for Žádosti,
timesheet for Moje historie (docházka), shapes for Kategorie, chart frame
for Reporty, magnifier-over-list for Audit log. Kept concepts (now unique
in the set): clock (Záznam docházky), calendar (Plán prací), people
(Uživatelé), gear (Nastavení), box (Položky).
## Implementation
- `theme.ts`: add `teal`, `violet`, `slate` palette entries (light + dark
mains, full main/light/dark/contrastText so cssVariables emits `*Channel`
tokens) + TS module augmentation.
- `navData.tsx`: `MenuSection.hue` (palette key), new glyph SVGs
(stroke, 24-viewBox, width 2, round caps), `MenuItem.rawIcon` flag for
Odin (its icon ships its own tile).
- `SidebarNav.tsx`: renders the tile (26 px, radius 32%, `bgcolor:
rgba(<hue>.mainChannel / 0.12)`, glyph color `<hue>.main`, svg 16 px)
around every non-`rawIcon` item. No hardcoded hex; washes are
channel-alpha so both schemes work.
- Pinning test `navdata-icons.test.ts`: every non-raw icon renders to unique
static markup (no two items may ever share a glyph again).
## Out of scope
Animation for non-Odin icons (explicitly rejected), page-level icons,
mobile drawer changes (it reuses SidebarNav).