2f7ca0f5a8bd540540937bccec798f949fe3b220
success/info/warning/error palettes had no explicit contrastText, so MUI auto-picked per color: in dark mode the brighter green/amber got black text while red/blue got white (inconsistent). Set contrastText explicitly per scheme (#fff in light, #1a1a1a in dark) so all contained color buttons (and filled chips) read uniformly — white on light, dark on dark. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Description
No description provided