Compare commits
6 Commits
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4
package-lock.json
generated
4
package-lock.json
generated
@@ -1,12 +1,12 @@
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{
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"name": "app-ts",
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"version": "2.4.17",
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"version": "2.4.20",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "app-ts",
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"version": "2.4.17",
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"version": "2.4.20",
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"license": "ISC",
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"dependencies": {
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"@anthropic-ai/sdk": "^0.102.0",
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@@ -1,6 +1,6 @@
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{
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"name": "app-ts",
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"version": "2.4.17",
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"version": "2.4.20",
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"description": "",
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"main": "dist/server.js",
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"scripts": {
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@@ -1,4 +1,5 @@
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import { useState, useRef, useEffect } from "react";
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import { useNavigate } from "react-router-dom";
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import { useQuery, useQueryClient } from "@tanstack/react-query";
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import Box from "@mui/material/Box";
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import Typography from "@mui/material/Typography";
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@@ -109,6 +110,17 @@ export default function OdinChat() {
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});
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const [sidebarOpen, setSidebarOpen] = useState(false);
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// Mobile is immersive (no AppShell header on /odin) — this is the only way
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// back. A deep link straight to /odin has no in-app history → go home.
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const navigate = useNavigate();
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const goBack = () => {
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if (((window.history.state as { idx?: number } | null)?.idx ?? 0) > 0) {
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navigate(-1);
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} else {
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navigate("/");
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}
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};
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// No auto-select: like claude.ai, we land on a fresh "new chat" (activeId
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// null) and the sidebar lists existing conversations to open. A conversation
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// row in the DB is created lazily on the first message (see submit), so
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@@ -424,11 +436,21 @@ export default function OdinChat() {
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// browser-chrome height. svh sizes for the bar-visible viewport — the
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// page never scrolls and the chat's message list scrolls internally.
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// Desktop: svh === vh.
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height: "calc(100svh - 100px)",
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// Mobile is immersive (AppShell hides its header and main padding on
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// /odin): the chat owns the whole viewport, full-bleed. --app-height
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// is AppShell's live window.innerHeight measurement — standalone-PWA
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// viewports misreport svh/dvh (MIUI), only the measured value fits.
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height: {
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xs: "var(--app-height, 100svh)",
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md: "calc(100svh - 100px)",
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},
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display: "flex",
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border: 1,
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// Longhand on purpose: a responsive `border` shorthand lands in a
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// media query AFTER borderColor and resets the color to black.
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borderStyle: "solid",
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borderWidth: { xs: 0, md: 1 },
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borderColor: "divider",
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borderRadius: 3,
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borderRadius: { xs: 0, md: 3 },
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bgcolor: "background.paper",
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overflow: "hidden",
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}}
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@@ -454,15 +476,41 @@ export default function OdinChat() {
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flexDirection: "column",
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gap: 1.5,
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p: 2,
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// Immersive mobile: respect the notch / home-indicator insets
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// (env() is 0 outside standalone mode, so max() keeps the 16px).
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pt: { xs: "max(16px, env(safe-area-inset-top))", md: 2 },
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pb: { xs: "max(16px, env(safe-area-inset-bottom))", md: 2 },
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}}
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>
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<Box sx={{ display: "flex", alignItems: "center", gap: 1 }}>
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{isMobile && (
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<IconButton
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onClick={goBack}
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aria-label="Zpět"
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size="small"
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sx={{ ml: -0.5, flexShrink: 0 }}
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>
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<Box
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component="svg"
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viewBox="0 0 24 24"
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sx={{ width: 22, height: 22 }}
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fill="none"
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stroke="currentColor"
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strokeWidth="2"
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strokeLinecap="round"
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strokeLinejoin="round"
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>
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<line x1="19" y1="12" x2="5" y2="12" />
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<polyline points="12 19 5 12 12 5" />
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</Box>
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</IconButton>
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)}
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{isMobile && (
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<IconButton
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onClick={() => setSidebarOpen(true)}
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aria-label="Konverzace"
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size="small"
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sx={{ ml: -0.5, flexShrink: 0 }}
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sx={{ flexShrink: 0 }}
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>
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<Box
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component="svg"
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@@ -1,7 +1,12 @@
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import Box from "@mui/material/Box";
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import Typography from "@mui/material/Typography";
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import Chip from "@mui/material/Chip";
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import { motion, useReducedMotion, type Variants } from "framer-motion";
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import {
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motion,
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AnimatePresence,
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useReducedMotion,
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type Variants,
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} from "framer-motion";
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import type { ChatTurn } from "./types";
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import OdinMark from "./OdinMark";
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@@ -150,12 +155,17 @@ export default function OdinThread({
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return (
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<MotionBox
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key={i}
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initial={reduce ? { opacity: 0 } : { opacity: 0, y: 10 }}
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animate={{ opacity: 1, y: 0 }}
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transition={{
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duration: reduce ? 0.3 : 0.34,
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ease: [0.16, 1, 0.3, 1],
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}}
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initial={
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reduce
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? { opacity: 0 }
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: { opacity: 0, y: 14, scale: 0.9, x: isUser ? 12 : -12 }
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}
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animate={{ opacity: 1, y: 0, scale: 1, x: 0 }}
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transition={
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reduce
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? { duration: 0.3 }
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: { type: "spring", stiffness: 460, damping: 32, mass: 0.7 }
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}
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sx={{
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display: "flex",
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flexDirection: "row",
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@@ -163,6 +173,9 @@ export default function OdinThread({
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gap: 1,
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alignSelf: isUser ? "flex-end" : "flex-start",
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maxWidth: "80%",
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// The pop grows out of the corner where the bubble is anchored
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// (next to the avatar / the composer side), not from its centre.
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transformOrigin: isUser ? "bottom right" : "bottom left",
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}}
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>
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{!isUser && <OdinMark size={28} />}
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@@ -218,25 +231,79 @@ export default function OdinThread({
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);
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})}
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{/* Busy indicator — same 28px mark and zero row padding as the bubble
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rows, so the thinking mark sits exactly in the avatar column. */}
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{busy && (
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<Box
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sx={{
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alignSelf: "flex-start",
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display: "flex",
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alignItems: "center",
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gap: 1,
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py: 1,
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color: "text.secondary",
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}}
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>
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<OdinMark size={28} state="thinking" />
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<Typography variant="caption" sx={{ color: "inherit" }}>
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Pracuji…
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</Typography>
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</Box>
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)}
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{/* Busy indicator — a typing bubble (three bouncing dots) anchored in
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the avatar column, springing in/out where the reply will land. */}
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<AnimatePresence>
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{busy && (
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<MotionBox
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key="busy"
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initial={
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reduce ? { opacity: 0 } : { opacity: 0, y: 10, scale: 0.85 }
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}
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animate={{ opacity: 1, y: 0, scale: 1 }}
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exit={
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reduce
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? { opacity: 0, transition: { duration: 0.15 } }
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: {
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opacity: 0,
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scale: 0.85,
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transition: { duration: 0.16, ease: "easeIn" },
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}
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}
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transition={
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reduce
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? { duration: 0.3 }
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: { type: "spring", stiffness: 460, damping: 32, mass: 0.7 }
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}
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sx={{
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alignSelf: "flex-start",
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display: "flex",
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alignItems: "flex-end",
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gap: 1,
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transformOrigin: "bottom left",
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}}
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>
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<OdinMark size={28} state="thinking" />
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<Box
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role="status"
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aria-label="Odin pracuje"
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sx={{
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px: 1.5,
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py: 1.5,
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borderRadius: 2,
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boxShadow: 1,
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bgcolor: "background.paper",
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display: "flex",
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alignItems: "center",
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gap: 0.6,
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}}
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>
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{[0, 1, 2].map((i) => (
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<MotionBox
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key={i}
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animate={
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reduce
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? { opacity: [0.35, 1, 0.35] }
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: { y: [0, -4, 0], opacity: [0.35, 1, 0.35] }
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}
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transition={{
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duration: 0.9,
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repeat: Infinity,
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delay: i * 0.15,
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ease: "easeInOut",
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}}
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sx={{
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width: 6,
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height: 6,
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borderRadius: "50%",
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bgcolor: "text.secondary",
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}}
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/>
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))}
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</Box>
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</MotionBox>
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)}
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</AnimatePresence>
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</Box>
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);
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}
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@@ -23,6 +23,32 @@ export default function AppShell() {
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undefined,
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);
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// Chat-style pages own the full mobile viewport: under md the shell header
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// disappears and main loses its padding — the page brings its own back
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// button. Desktop keeps the normal shell.
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const immersiveOnMobile = location.pathname === "/odin";
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// Installed-PWA (standalone) viewports lie to CSS units: on MIUI/Android
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// svh/dvh are computed against a viewport that includes system UI the real
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// layout viewport doesn't have, leaving scroll room no unit can remove
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// (and Chrome can serve a stale viewport after minimize/restore). Measure
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// the truth — window.innerHeight — into --app-height and keep it fresh;
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// immersive layouts size from it with an svh fallback.
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useEffect(() => {
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if (!immersiveOnMobile) return;
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const root = document.documentElement;
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const set = () =>
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root.style.setProperty("--app-height", `${window.innerHeight}px`);
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set();
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window.addEventListener("resize", set);
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window.visualViewport?.addEventListener("resize", set);
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return () => {
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window.removeEventListener("resize", set);
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window.visualViewport?.removeEventListener("resize", set);
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root.style.removeProperty("--app-height");
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};
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}, [immersiveOnMobile]);
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const handleLogout = useCallback(() => {
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setLoggingOut(true);
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setMobileOpen(false);
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@@ -74,13 +100,22 @@ export default function AppShell() {
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duration: loggingOut ? 0.4 : 0.25,
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ease: [0.4, 0, 0.2, 1],
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}}
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style={{ minHeight: "100dvh" }}
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>
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<Box
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sx={{
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display: "flex",
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minHeight: "100dvh",
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bgcolor: "background.default",
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// Immersive mobile pages must make the DOCUMENT exactly the
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// small-viewport height and clip it: MIUI/Xiaomi Chrome keeps
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// 100dvh at the large-viewport size while the URL bar overlays,
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// so a 100dvh min-height leaves the page scrollable by the bar
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// height (invisible in desktop emulation). svh + hidden overflow
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// makes body scroll impossible regardless of dvh interpretation.
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minHeight: immersiveOnMobile ? { xs: 0, md: "100dvh" } : "100dvh",
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...(immersiveOnMobile && {
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height: { xs: "var(--app-height, 100svh)", md: "auto" },
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overflow: { xs: "hidden", md: "visible" },
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}),
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}}
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>
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<Drawer
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@@ -123,6 +158,7 @@ export default function AppShell() {
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sx={{
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flex: 1,
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minWidth: 0,
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minHeight: 0,
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display: "flex",
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flexDirection: "column",
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}}
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@@ -130,7 +166,9 @@ export default function AppShell() {
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<Box
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component="header"
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sx={{
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display: "flex",
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display: immersiveOnMobile
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? { xs: "none", md: "flex" }
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: "flex",
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alignItems: "center",
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gap: 1,
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px: 2,
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@@ -160,7 +198,18 @@ export default function AppShell() {
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<Box sx={{ flex: 1 }} />
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<ThemeToggle />
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</Box>
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<Box component="main" sx={{ flex: 1, px: { xs: 2, md: 3 }, pb: 4 }}>
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<Box
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component="main"
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sx={{
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flex: 1,
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px: immersiveOnMobile ? { xs: 0, md: 3 } : { xs: 2, md: 3 },
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pb: immersiveOnMobile ? { xs: 0, md: 4 } : 4,
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...(immersiveOnMobile && {
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minHeight: 0,
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overflow: { xs: "hidden", md: "visible" },
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}),
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}}
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>
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<Outlet />
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</Box>
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</Box>
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Reference in New Issue
Block a user