Replace the chat-bubble glyph on the "Odin" nav item with the OdinMark, and
make the mark's SVG sizing !important so the nav's `& svg { width:18 }` rule
can't shrink it (its `size` prop stays authoritative everywhere).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
120 lines
4.1 KiB
TypeScript
120 lines
4.1 KiB
TypeScript
import { keyframes, styled } from "@mui/material/styles";
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import Box from "@mui/material/Box";
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import { useReducedMotion } from "framer-motion";
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/**
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* Odin's animated brand mark: an AI "spark" (Odin) with a data node orbiting a
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* ring — the assistant at the centre of the business system, in BOHA red. The
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* spark slow-rotates and breathes; the node orbits. In the "thinking" state
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* everything speeds up and the tile glows. Honours prefers-reduced-motion.
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*
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* The animations live in a `styled("svg")` (not inline style): Emotion only
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* injects the @keyframes rule when the keyframes object is used inside
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* sx/css/styled, and the child selectors keep the SVG elements plain/typed.
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*/
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const breathe = keyframes`
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0%, 100% { transform: scale(0.9); opacity: 0.9; }
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50% { transform: scale(1.08); opacity: 1; }
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`;
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const spin = keyframes`
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from { transform: rotate(0deg); }
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to { transform: rotate(360deg); }
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`;
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// Reduce-motion safe: opacity only (no transforms / no travel).
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const glow = keyframes`
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0%, 100% { opacity: 0.55; }
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50% { opacity: 1; }
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`;
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const Glyph = styled("svg", {
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shouldForwardProp: (p) => p !== "thinking" && p !== "reduce",
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})<{ thinking: boolean; reduce: boolean }>(({ thinking, reduce }) => ({
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// !important so an ancestor `& svg { width }` rule (e.g. SidebarNav forces
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// 18px) can't override the mark's own sizing — `size` stays authoritative.
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width: "70% !important",
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height: "70% !important",
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overflow: "visible",
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display: "block",
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...(reduce
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? {
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// Reduce-motion: keep a calm opacity glow (no spin/orbit/travel). The
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// `!important` + class specificity intentionally overrides the app-wide
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// reduced-motion reset in GlobalStyles for this one small mark, since an
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// opacity pulse is accessibility-safe (it isn't vestibular motion).
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"& .odin-spark": {
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animation: `${glow} ${thinking ? "1.1s" : "3s"} ease-in-out infinite !important`,
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},
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}
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: {
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"& .odin-orbit": {
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transformBox: "view-box",
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transformOrigin: "12px 12px",
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animation: `${spin} ${thinking ? "1.6s" : "5.5s"} linear infinite`,
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},
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"& .odin-spin": {
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transformBox: "view-box",
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transformOrigin: "12px 12px",
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animation: `${spin} ${thinking ? "4s" : "11s"} linear infinite`,
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},
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"& .odin-spark": {
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transformBox: "fill-box",
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transformOrigin: "center",
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animation: `${breathe} ${thinking ? "1s" : "2.8s"} ease-in-out infinite`,
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},
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}),
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}));
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export interface OdinMarkProps {
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size?: number;
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state?: "idle" | "thinking";
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}
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export default function OdinMark({ size = 28, state = "idle" }: OdinMarkProps) {
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const reduce = !!useReducedMotion();
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const thinking = state === "thinking";
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return (
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<Box
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sx={(t) => ({
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width: size,
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height: size,
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borderRadius: "32%",
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flexShrink: 0,
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display: "inline-flex",
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alignItems: "center",
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justifyContent: "center",
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background: `linear-gradient(135deg, ${t.vars!.palette.primary.main}, ${t.vars!.palette.primary.dark})`,
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boxShadow: thinking
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? `0 0 ${Math.round(size * 0.5)}px 0 rgba(${t.vars!.palette.primary.mainChannel} / 0.55)`
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: "none",
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transition: "box-shadow 0.3s ease",
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})}
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>
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<Glyph viewBox="0 0 24 24" thinking={thinking} reduce={reduce}>
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{/* orbit ring */}
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<circle
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cx="12"
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cy="12"
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r="9.2"
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fill="none"
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stroke="#fff"
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strokeOpacity="0.28"
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strokeWidth="1"
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/>
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{/* orbiting data node */}
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<g className="odin-orbit">
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<circle cx="12" cy="2.8" r="1.4" fill="#fff" />
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</g>
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{/* spark — group slow-rotates, the star breathes about its own centre */}
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<g className="odin-spin">
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<path
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className="odin-spark"
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d="M12 4.5 C12.5 9, 13 9.5, 17.5 12 C13 14.5, 12.5 15, 12 19.5 C11.5 15, 11 14.5, 6.5 12 C11 9.5, 11.5 9, 12 4.5 Z"
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fill="#fff"
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/>
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</g>
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</Glyph>
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</Box>
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);
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}
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