Sidebar (user-approved design, docs/superpowers/specs/2026-06-12-sidebar-
icons-design.md): all 31 menu items get unique contextual stroke glyphs in
rounded-square tiles tinted per section (Docházka blue, Kniha jízd teal,
Administrativa amber, Sklad violet, Systém slate; new teal/violet/slate
palette entries with channel tokens in both schemes). Replaces the old set
where 13 items shared a glyph (3x people, 3x sliders, ...) and Faktury was a
dollar sign. Odin stays the only solid + animated tile. Uniqueness pinned by
navdata-icons.test.ts (tsconfig.test.json gains jsx for the .tsx import).
Headers: ProjectDetail and OrderDetail now match the Offer/Invoice shell —
number rendered in secondary color at regular weight next to the bold
entity word, and flexWrap on both left header boxes so the title drops
below Zpět on phones instead of overflowing the viewport (the reported
mobile bug on received orders).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two causes: theme h4 had no responsive size (desktop 2.125rem on
phones - now 1.5rem under 600px, applies to all page headlines), and
the Zpet+title header row had no flexWrap so long document titles
pushed past the viewport (issued orders, offers, both invoice views).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The labelled icon-badge tiles were inconsistent: some used a same-hue
light tile + colored glyph (e.g. the Settings 2FA row: success.light tile
+ success.main glyph — low contrast, the reported "badly visible" icon),
and the solid-tile ones used the bright .main fill in dark mode without
darkening, so a white glyph on bright green/amber was low-contrast too
(DashProfile's success badge was ~1.9:1).
Add a single `iconBadgeSx(color)` helper (theme.ts): solid `<color>.main`
fill + white glyph, darkened in dark mode (FILLED_DARK_BG) so white stays
legible; `default` = neutral grey. Applied to every badge so they can't
drift: StatCard, DashActivityFeed, DashProfile (2FA badge), Dashboard
(2FA banner icon), AttendanceHistory (month tile), and the Settings 2FA
row tile (now solid green when required / grey when optional + white lock,
instead of the low-contrast light-green tile). Also switched DashProfile's
backup-codes warning callout from warning.light to a subtle warning wash
so its amber text stays readable in dark mode.
tsc -b --noEmit, npm run build, vitest 152/152 all clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The text color on filled colored controls was inconsistent: contained
primary resolved to white in both schemes, but error/success/warning/info
used a per-scheme contrastText (#fff light, #1a1a1a dark). So in DARK mode
a primary (red) button showed white text while an error (red) button —
e.g. every ConfirmDialog delete confirm, the contained "Smazat", and the
dashboard quick-action tiles — showed near-black text. "Black text on one
red button, white on another."
Unify on a single rule: every FILLED colored surface gets WHITE text/glyph
in BOTH themes. The palette .main stays bright in dark mode (it drives text,
outlined buttons and row tints), but a bright fill makes white illegible, so
filled surfaces drop to a darker fill in dark mode (new FILLED_DARK_BG, ≈ the
light-scheme shades; all ≥4.5:1 with white):
- theme MuiButton: contained error/success/warning/info -> white text +
darker dark-mode fill (disabled state preserved).
- theme MuiChip: filled error/success/warning/info -> white label + darker
dark-mode fill (covers StatusChip + status pills).
- StatCard icon badges: white glyph + darker dark-mode tile.
Plus two consistency cleanups:
- Detail-page "Smazat" unified to variant=outlined color=error (Offer +
Invoice now match Order/Project/Warehouse; the contained->confirm pattern
stays: subtle trigger, strong contained confirm dialog).
- "Zrušit filtry" reset buttons -> color=inherit (neutral), matching the
rest of the secondary-button family (were default outlined-primary).
Neutral (color=inherit) text/outlined buttons were already correct (label =
ambient text color) and are untouched. tsc -b --noEmit, npm run build and
vitest 152/152 all clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
success/info/warning/error palettes had no explicit contrastText, so MUI auto-picked per color: in dark mode the brighter green/amber got black text while red/blue got white (inconsistent). Set contrastText explicitly per scheme (#fff in light, #1a1a1a in dark) so all contained color buttons (and filled chips) read uniformly — white on light, dark on dark.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds MuiButton, MuiCard, and MuiChip styleOverrides to the theme: pill-shaped
buttons (borderRadius 999) with a red-gradient containedPrimary, 16px soft-
shadow cards, and pill chips. Driven by a new failing test first (TDD).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>