feat(odin): chat animations + immersive fullscreen mobile view

- bubbles spring in anchored at their avatar corner; thinking state is a
  typing bubble (three bouncing dots) that springs in/out where the reply
  lands; reduced-motion falls back to opacity fades
- mobile /odin is immersive: AppShell hides its header and main padding
  below md, the chat owns 100svh full-bleed with safe-area insets and a
  back arrow (history back, home on deep links)
- desktop card border kept divider-colored via longhand border props (a
  responsive border shorthand reset the color to black)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
BOHA
2026-06-11 08:31:28 +02:00
parent 06519d521f
commit 4c8ed39d85
3 changed files with 156 additions and 32 deletions

View File

@@ -1,4 +1,5 @@
import { useState, useRef, useEffect } from "react";
import { useNavigate } from "react-router-dom";
import { useQuery, useQueryClient } from "@tanstack/react-query";
import Box from "@mui/material/Box";
import Typography from "@mui/material/Typography";
@@ -109,6 +110,17 @@ export default function OdinChat() {
});
const [sidebarOpen, setSidebarOpen] = useState(false);
// Mobile is immersive (no AppShell header on /odin) — this is the only way
// back. A deep link straight to /odin has no in-app history → go home.
const navigate = useNavigate();
const goBack = () => {
if (((window.history.state as { idx?: number } | null)?.idx ?? 0) > 0) {
navigate(-1);
} else {
navigate("/");
}
};
// No auto-select: like claude.ai, we land on a fresh "new chat" (activeId
// null) and the sidebar lists existing conversations to open. A conversation
// row in the DB is created lazily on the first message (see submit), so
@@ -424,11 +436,16 @@ export default function OdinChat() {
// browser-chrome height. svh sizes for the bar-visible viewport — the
// page never scrolls and the chat's message list scrolls internally.
// Desktop: svh === vh.
height: "calc(100svh - 100px)",
// Mobile is immersive (AppShell hides its header and main padding on
// /odin): the chat owns the whole viewport, full-bleed.
height: { xs: "100svh", md: "calc(100svh - 100px)" },
display: "flex",
border: 1,
// Longhand on purpose: a responsive `border` shorthand lands in a
// media query AFTER borderColor and resets the color to black.
borderStyle: "solid",
borderWidth: { xs: 0, md: 1 },
borderColor: "divider",
borderRadius: 3,
borderRadius: { xs: 0, md: 3 },
bgcolor: "background.paper",
overflow: "hidden",
}}
@@ -454,15 +471,41 @@ export default function OdinChat() {
flexDirection: "column",
gap: 1.5,
p: 2,
// Immersive mobile: respect the notch / home-indicator insets
// (env() is 0 outside standalone mode, so max() keeps the 16px).
pt: { xs: "max(16px, env(safe-area-inset-top))", md: 2 },
pb: { xs: "max(16px, env(safe-area-inset-bottom))", md: 2 },
}}
>
<Box sx={{ display: "flex", alignItems: "center", gap: 1 }}>
{isMobile && (
<IconButton
onClick={goBack}
aria-label="Zpět"
size="small"
sx={{ ml: -0.5, flexShrink: 0 }}
>
<Box
component="svg"
viewBox="0 0 24 24"
sx={{ width: 22, height: 22 }}
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
>
<line x1="19" y1="12" x2="5" y2="12" />
<polyline points="12 19 5 12 12 5" />
</Box>
</IconButton>
)}
{isMobile && (
<IconButton
onClick={() => setSidebarOpen(true)}
aria-label="Konverzace"
size="small"
sx={{ ml: -0.5, flexShrink: 0 }}
sx={{ flexShrink: 0 }}
>
<Box
component="svg"